We build worlds,
and what runs them.
We make original IP, the products it lives in, and the campaigns that put it in front of people.
We started 3PIXL to build our own things. Characters, worlds, the platforms they live on, and the audiences that showed up for them.
That is still what the company is. One studio that writes the worlds, engineers the products they live in, and runs the campaigns that carry them. One roof, one timeline, one canon.
Three pixels. One company.
Creative, engineering and marketing run as one practice, on one timeline.
Worlds people want to belong to.
Original character IP, brand universes and the art direction that holds them together. We write the world before anyone draws it, so the tenth asset still belongs with the first.
- IP and character development
- Brand and identity systems
- Art direction
- Animation and motion
Products that carry the world.
A story is only as good as the thing people touch. Platforms, interfaces and on-chain infrastructure, written and run by the same team that designed the brand.
- Web platforms and product UI
- Real-time 3D
- Smart contracts
- Tokenisation and digital assets
Attention is built, not bought.
Campaigns with something behind them. Chapters, mechanics and assets first, then the content that carries them, then paid behind whatever already moved on its own.
- Campaign architecture
- Content systems
- Community mechanics
- Search and evergreen
Explore our worlds.
Characters, chapters and the places they live. Everything on this page comes out of them.
Small company. Long reach.
A small team of designers, engineers and storytellers across time zones, in one daily rhythm. We found most of them before anyone else was looking and paid them to prove it on real briefs.
Inside the studio